- Academic work -
Academic papers:
Dansey, N. & Eglin, R. (2008, September). A Systems Approach to Play
for Game Design. Paper presented at the UK Systems Society
International Conference 2008, St. Anne’s College, Oxford, UK.
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Dansey, N. (2008,
April). Facilitating Apophenia to Augment the Experience of Pervasive
Games. Paper presented at the Breaking the Magic Circle seminar,
University of Tampere, Finland.
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Eglin, R., Eyles, M. &
Dansey, N. (2008, April). A Systemic Domain Model for Describing Ambient
Games. Paper presented at the CHI 2008 Surrounded by Persuasive Ambient
Intelligence workshop, Florence, Italy.
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Ambient Quest:
I programmed the interface for Ambient Quest, a research project by Mark Eyles. Visit the Ambient Quest website here.